Game Modes
With our laser tag equipment, you have options between how you want to play your games! We have our own pre-made game modes that utilize props and software to give you an enriched laser tag experience!
Game Terminology
- Objective – A game’s objective is known as the game’s win condition. If the objective is achieved, the game is over and has a winner.
- Props – Some of our game modes utilize things besides the taggers (see tagger). These are called props and serve unique purposes.
- Tagger – A tagger is the physical hardware that a player of the game uses to tag another player.
- Health – Players have health points when playing the game. If a player’s health reaches zero, they are either tagged or eliminated.
- HP – An acronym universally used in games; stands for Health Points.
- Tag/Tagged – A player whose laser receiver has been triggered by the laser of another player. Tagged players cannot continue tagging.
- Kill/Death – These are informal (but also universal) shorthand terms for tagging and being tagged, respectively.
- Respawn – A player that has been tagged may return to playing the game if they have at least one respawn (also called a remaining life).
- Lives – Another term for a respawn. Respawn is used as a noun (“a respawn”) and a verb (“to respawn”), whereas lives are always a noun.
- Elimination – A player that is eliminated is unable to respawn. They must wait until the next game starts to play again.
- Remaining Players – The remaining players of a game are the ones who have not been tagged or eliminated (“still alive”).
- Freeze – Some game modes replace respawns with this. When tagged, players simply stand in place until unfrozen to continue playing.
- Base – Similar to a military base. Players use this base for registering the capture of a flag or for respawning (see respawn).
- Juggernaut – A player of a neutral third party who has more health and respawns.
- Domination Cube – A prop (a cube) that is used in the King of the Hill game mode.
- Dominating – In King of the Hill, the team that is dominating has activated the domination cube to accrue points for them.
- Flag – A prop (could be a bean bag, a cloth, or a flag without a flag pole) used in the Capture the Flag game mode.
- Bomb – A prop (provided by LaserTag2You) used in the Bomb Defusal game mode.
- Defusers – The team attempting to defuse the bomb in the Bomb Defusal game mode..
- Defenders – The team attempting to defend the bomb in the Bomb Defusal game mode..
Team Elimination
Objective: Your team wins when its remaining players successfully eliminate all of the members of the other team.
Game Rules: Players cannot respawn. Eliminations are performed by tagging a player of the opposite team.
Props: None.
Capture the General
Objective: Your team wins when its remaining players successfully eliminate the other team’s selected general.
Game Rules: At the beginning of the game, teams select a general. The general chooses a spot to hide before the game begins. The general cannot respawn. The other players vote on whether or not they can respawn (infinite respawns).
Props: None.
Capture the Flag
Objective: Your team wins when a teammate successfully returns the opposing team’s flag to your team’s base without being tagged.
Game Rules: Eliminations/tags are performed by tagging a player of the opposite team. Players vote on whether or not respawns are allowed (infinite respawns).
Props: Flag (a bandana or a bean bag).
Freeze Tag
Objective: Your team whens when its remaining players successfully freeze all of the members of the other team.
Game Rules: When players are tagged, they become frozen. They are to stand in place until their teammate tags them (“unfreezes”). Players vote on whether or not a minimum of two live teammates are required for unfreezing to be allowed.
Props: None.
Juggernaut
Objective: There are different conditions for different roles.
- The juggernaut wins if they successfully eliminate both of the other teams.
- If the juggernaut is eliminated, then the team with the highest number of remaining players is the winning team.
Game Rules: Before the start of the game, one of the players is assigned to a third team and given more health (example: 800 health points) and more respawns (example: 5) than other taggers. The players of the other teams vote on whether or not they can respawn (limit 1 respawn).
Props: Tagger with special settings (respawns and health).
King of the Hill
Objective: Your team wins if it has the highest score (representing the longest time spent dominating) when the time runs out.
Game Rules: Before the game begins, two bases are established with the domination cube placed equidistant from them. If a player is tagged, they are not allowed to interact with the domination cube, and must return to their base in order to respawn. Players must use the cube to acquire points.
Props: A cube called the “domination cube.” This cube has buttons on its face for each team that plays the game. When a team’s button is pressed and held for five seconds, the team begins “dominating” and the team’s points begin to accrue.
Shootout
Objective: Your team wins when its remaining players successfully eliminate all of the members of the other team.
Game Rules: Before the game begins, have each team’s members turn shoulder-to-shoulder and with their backs to the other team. Each team takes three steps away from each other. On the count of three, the game begins.
Props: None.
Bomb Defusal
Objective: Your team wins if it achieves its objective.
- Defusers: They defuse the bomb before time runs out.
- Defenders: They protect the bomb until time runs out.
Game Rules: Before the game begins, establish each team’s bases, and then plant the bomb while setting the timer. Players vote on whether or not respawns are allowed, and if so, how many, if not infinite. Eliminations/tags are performed by tagging a player of the opposite team.
Props: Fake bomb prop.